AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Poland for Q2 2024
Review of weekly performance metrics for the top 5 anime games on the Android platform in Poland during Q2 2024, covering downloads, revenue, and active users.
In Q2 2024, the top 5 anime games on the Android platform in Poland showcased varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
Solo Leveling:Arise by Netmarble saw its weekly revenue peak at around $18K in mid-May, followed by a gradual decline to $4.8K by the end of June. Downloads started strong with 42.8K in the first week of May but dropped significantly to just under 400 by the last week of June. Active users fluctuated slightly, beginning at 41.5K and ending at 35.2K.
For DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc., weekly revenue exhibited a notable increase, peaking at $11.6K in late May before settling at $6.9K by the end of June. Downloads were relatively stable, with a peak of 1.1K in late May and around 860 by late June. Active users remained consistent, averaging around 10K to 11K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had its highest weekly revenue in late April at nearly $10K, which then tapered off to $1.8K by mid-June. Downloads hovered around 500 per week, with minor fluctuations. Active users showed a slight downward trend, starting at 3.3K and ending at 3.1K.
The Seven Deadly Sins by Netmarble experienced a surge in revenue at the end of May, reaching approximately $2.2K, before falling to $658 by the end of June. Downloads were minimal, peaking at 92 in early April and dropping to 29 by late June. Active users remained below 800, with a slight dip mid-quarter but ending at 687.
Lastly, ONE PIECE TREASURE CRUISE-RPG from Bandai Namco Entertainment Inc. saw its highest weekly revenue in mid-May at $1.6K, with a steady decline to around $468 by the end of June. Downloads were modest, peaking at 331 in late April and stabilizing around 120 by the end of the quarter. Active users showed a peak of 831 in late April, ending the quarter at 456.
For more detailed insights and analytics on app performance, visit Sensor Tower.